Title here
Summary here
Global Data Example:
// Save resolution settings as global data
SaveSystem.Save("resolution", new Vector2(1920, 1080), isGlobal: true);
Slot Data Example:
// Save player score in the current slot
SaveSystem.Save("playerScore", 5000, isGlobal: false);
Global Data Example:
// Load resolution settings
Vector2 resolution = SaveSystem.Load<Vector2>("resolution", isGlobal: true);
Slot Data Example:
// Load player score from the current slot
int score = SaveSystem.Load<int>("playerScore", isGlobal: false);