Every behavior and visual aspect of the Dev Console Pro can be cleanly managed from the Unity Editor.
Navigate to Edit → Project Settings → Dev Console Pro to access the settings panel. All settings feature detailed hover tooltips explaining what they do.
Syntax Position Options: You can independently configure where the parameter hints (e.g. <X> <Y> <Z>) and the colored live syntax overlay render. Choose to dock them at the top of the command panel or have them float cleanly right above your input bar.
Default Log Zoom: Define the default zoom/font size (from 50% to 300%) for the logs in the right panel. The top bar also dynamically wraps its buttons seamlessly when resizing!
Console Height & Panel Ratio: Control exactly how much screen space the console uses and how wide the left (command list) and right (log view) panels are.
Zebra Striping: Enable a premium dark slate zebra-striping aesthetic on the panels to dramatically improve readability.
Toggle Key: Change the key used to open/close the console (Default is ~ / BackQuote).
Reflection Fallback: Toggle the ability to execute raw C# expressions via Reflection. You can disable this in shipped release builds if you are worried about security/exploits.
Pause While Open: When enabled, the console automatically sets Time.timeScale = 0 while open, effectively freezing the game, and restores it when closed.
Fuzzy Search Strictness: Control how lenient the autocomplete algorithm is when matching your typos.
Intercept Unity Logs: When enabled, all native Debug.Log, Debug.LogWarning, and Debug.LogError calls throughout your entire codebase will be intercepted and cleanly formatted inside the in-game Dev Console with rich timestamps and type badges.
Filter Defaults: Control which log types (Info, Warning, Error) are visible by default when the console opens.