Color IntelliSense: The IntelliSense engine now automatically infers parameters of type Color or Color32 and suggests a rich list of standard HTML color names (e.g., red, cyan, magenta).
SharedCommand Execution Order: Added Order property to [SharedCommand]. Commands with identical names are now perfectly sorted, running lower Order values first.
SharedCommand Fallback Sorting: Scripts with undefined orders now automatically fall back to alphabetical script name sorting.
Synchronous Method Logging: Implemented real-time interleaving logs during [SharedCommand] execution (e.g. [SharedCommand] Running 'save.all' from script GameManager (Order: 1)).
Auto-Wrapping Toolbar: The top right toolbar (Warning/Error/Info toggles, Search, Zoom) now dynamically wraps to multiple rows when the console window is resized to a narrow width, preventing UI overlap.
Log Zoom Control: Added [-] 100% [+] buttons directly to the console UI to dynamically adjust the font size of the output logs from 50% to 300%.
Default Log Zoom Setting: Added a DefaultLogZoom preference to the Project Settings to save the preferred font size persistently.
Aliases UI System: Introduced a robust Command Aliases system to the Project Settings, allowing developers to create shorthand aliases for complex, multi-command strings (e.g. boss_fight -> spawn boss; godmode true; timescale 0.5).
Floating Syntax Overlay: Added a premium floating real-time syntax highlighter that tracks the cursor and injects parameter hints directly above the text input!
Position Configurations: Added Project Settings to independently anchor the Colored Syntax and Parameter Hints (Top or Bottom).
Advanced Vector Parsing: Implemented native robust parsing for Vector2 and Vector3 (supports new(1, 0, 0), [1, 0, 0], or Vector3.down).
RGB Vector Rendering: Vector parameter hints are now beautifully color-coded to match Unity’s standard Red/Green/Blue gizmo colors.
Zebra Striping: Added optional dark slate Zebra Striping to both the Command List and Log History panels for enhanced readability.
Collapse Logs Button: Added a Unity-style Collapse button to deduplicate identical logs and render a numeric badge (e.g., (5)).
Reflection Evaluator Fallback: When a registered command isn’t found, the console can now automatically evaluate raw C# expressions via reflection (e.g., Time.timeScale = 2 or Camera.main.fieldOfView = 90).
Custom Suggestion Providers: Implemented a powerful reverse-lookup API (SuggestionProvider.RegisterCustomProvider<T>) to supply dynamically generated arrays to the IntelliSense engine.
Automatic Type Inference: The IntelliSense engine now automatically infers and caches bool, Enum, GameObject, Component, Scene, Tag, and Layer parameters without requiring any manual setup.